Chamferzone – Mech Tutorial 3Ds Max 2017 – Substance Painter – Master The Art Of Modeling & Texturing

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Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding.

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Description

Chamferzone – Mech Tutorial
3Ds Max 2017 – Substance Painter – Master The Art Of Modeling & Texturing

 

MechTutorialNaval.jpg
Éditeur : CHAMFERZONE
Système d’exploitation : PC/MAC
Formateur:  Tim Bergholz
Durée :15h
Publié le : 08/2017

Qualité : WEBrip 1080p
Format : MP4

Langue : Anglais
Vidéo : AVC à 2225 kb/s
Audio : AAC à 128kb/s

Nombre Total de Fichiers : 27
Poids : 15.3 Go

Description

Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding.

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers.

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